Teeth in the Sand
April 26, 2017 § Leave a comment
For my final project, I designed a computer game centered around the opening scene of Cloud Atlas (the book), in which Adam Ewing happens upon Henry Goose searching for teeth in the sand. In the game the player has to click around the screen to try to find the concealed teeth. I chose this scene because I believe it can be viewed as an outline for what the rest of the novel is going to be exploring. Let me explain what I mean. Goose says that the teeth are remnants from a “cannibals’ banqueting hall, yes, where the strong engorged themselves on the weak” (Mitchell 3). In essence then, these teeth are symbols of times in which humans preyed on other humans. In fact, Goose himself is perpetuating this symbolism because he is planning to exploit the teeth to earn money. The opening scene shows a literal sifting through the sands (of time) to find these evidences and reminders of human predacity towards other humans. I would argue that Mitchell is performing the same act in his novel.
[You might want to go play the game before reading further. Here is the link to it: https://scratch.mit.edu/projects/157372073/.]
Throughout the novel, Mitchell highlights the manner in which humans are always preying on other humans, whether individually or as part of tribes, corporations, or governments. There are two reasons that seem to lead to this rampant predacity. The first is the ‘other’-ization of groups of people such that they can be treated differently. In The Orison of Sonmi~451, fabricants are viewed as sub-human and so horrible atrocities can be committed on them. In Adam Ewing’s journal, the attitude of the white people to black people, and the superior attitude of the Kona towards the Valleysman can also be described in these terms. The second reason for the overwhelming rapaciousness appears to greed, generally for wealth and/or power. Examples of this are the Swannekke corporation in Luisa’s story, John Hotchkiss’s desperate desire for his aged mother’s wealth in Cavendish’s story, and Ayrs’ exploitation of Frobisher.
I wanted to represent these two reasons for predacity in Cloud Atlas with two mini-games. The first is a card matching memory game centered around Sonmi’s story. With this game I wanted to show that the fabricants can be exploited and preyed upon because they, as clones, are treated as identical and replaceable, just as the cards have to be treated as identical.
The second mini-game is based around Luisa’s story. The player has to feed gold nuggets to Ekke the Swan to keep him from getting enraged. With this game, I intended to draw attention to the insatiable corporate greed for power and wealth that is revealed through Luisa’s investigation.
I hope you enjoy playing the game! Let me know in the comments if you are having trouble accessing it.
— Mihira Konda
P.S. The software is kind of basic and I’m not sure I coded in the most efficient way so please don’t try to go too fast while playing as it may get really buggy.